package ua.net.gm.server.player;

import ua.net.gm.server.primitives.Point;
import ua.net.gm.server.world.WorldId;

/**
 *
 * @author syar
 */
public class PlayerPosition extends Point
{
    private WorldId world;

    public PlayerPosition(WorldId world, Point position)
    {
        super(position);
        this.world = world;
    }

    public WorldId getWorld()
    {
        return world;
    }
}
